Client
Defined in: src/Client.ts:14
Extends
Section titled “Extends”EventEmitter
Constructors
Section titled “Constructors”Constructor
Section titled “Constructor”new Client(
token
,options?
):Client
Defined in: src/Client.ts:227
Parameters
Section titled “Parameters”string
options?
Section titled “options?”defaultFormattingMode?
Section titled “defaultFormattingMode?”defaultName?
Section titled “defaultName?”string
Returns
Section titled “Returns”Client
Properties
Section titled “Properties”capabilities
Section titled “capabilities”capabilities:
Capability
[]
Defined in: src/Client.ts:24
List of capabilities this chatbox license can do. Typically, guest connections can only use read
. Connections
with a license will usually have read
, command
and tell
.
defaultFormattingMode
Section titled “defaultFormattingMode”defaultFormattingMode:
FormattingMode
Defined in: src/Client.ts:45
Default formatting mode for say and tell messages. Defaults to “markdown”
defaultName
Section titled “defaultName”defaultName:
undefined
|string
Defined in: src/Client.ts:39
Default name for chatbox messages
endpoint
Section titled “endpoint”endpoint:
string
Defined in: src/Client.ts:34
Endpoint of the Chatbox server. Must include wss://
and the version route. Defaults to wss://chat.reconnected.cc/v2/
.
owner:
string
Defined in: src/Client.ts:18
Minecraft username of the owner of the chatbox license
players
Section titled “players”players:
User
[]
Defined in: src/Client.ts:29
List of currently online players
running
Section titled “running”running:
boolean
Defined in: src/Client.ts:47
waitTimeRestart
Section titled “waitTimeRestart”waitTimeRestart:
number
=60000
Defined in: src/Client.ts:215
captureRejections
Section titled “captureRejections”
static
captureRejections:boolean
Defined in: node_modules/@types/node/events.d.ts:459
Value: boolean
Change the default captureRejections
option on all new EventEmitter
objects.
v13.4.0, v12.16.0
captureRejectionSymbol
Section titled “captureRejectionSymbol”
readonly
static
captureRejectionSymbol: typeofcaptureRejectionSymbol
Defined in: node_modules/@types/node/events.d.ts:452
Value: Symbol.for('nodejs.rejection')
See how to write a custom rejection handler
.
v13.4.0, v12.16.0
defaultMaxListeners
Section titled “defaultMaxListeners”
static
defaultMaxListeners:number
Defined in: node_modules/@types/node/events.d.ts:498
By default, a maximum of 10
listeners can be registered for any single
event. This limit can be changed for individual EventEmitter
instances
using the emitter.setMaxListeners(n)
method. To change the default
for allEventEmitter
instances, the events.defaultMaxListeners
property
can be used. If this value is not a positive number, a RangeError
is thrown.
Take caution when setting the events.defaultMaxListeners
because the
change affects all EventEmitter
instances, including those created before
the change is made. However, calling emitter.setMaxListeners(n)
still has
precedence over events.defaultMaxListeners
.
This is not a hard limit. The EventEmitter
instance will allow
more listeners to be added but will output a trace warning to stderr indicating
that a “possible EventEmitter memory leak” has been detected. For any single
EventEmitter
, the emitter.getMaxListeners()
and emitter.setMaxListeners()
methods can be used to
temporarily avoid this warning:
import { EventEmitter } from 'node:events';const emitter = new EventEmitter();emitter.setMaxListeners(emitter.getMaxListeners() + 1);emitter.once('event', () => { // do stuff emitter.setMaxListeners(Math.max(emitter.getMaxListeners() - 1, 0));});
The --trace-warnings
command-line flag can be used to display the
stack trace for such warnings.
The emitted warning can be inspected with process.on('warning')
and will
have the additional emitter
, type
, and count
properties, referring to
the event emitter instance, the event’s name and the number of attached
listeners, respectively.
Its name
property is set to 'MaxListenersExceededWarning'
.
v0.11.2
errorMonitor
Section titled “errorMonitor”
readonly
static
errorMonitor: typeoferrorMonitor
Defined in: node_modules/@types/node/events.d.ts:445
This symbol shall be used to install a listener for only monitoring 'error'
events. Listeners installed using this symbol are called before the regular 'error'
listeners are called.
Installing a listener using this symbol does not change the behavior once an 'error'
event is emitted. Therefore, the process will still crash if no
regular 'error'
listener is installed.
v13.6.0, v12.17.0
Methods
Section titled “Methods”[captureRejectionSymbol]()?
Section titled “[captureRejectionSymbol]()?”
optional
[captureRejectionSymbol]<K
>(error
,event
, …args
):void
Defined in: node_modules/@types/node/events.d.ts:136
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”Error
string
| symbol
…AnyRest
Returns
Section titled “Returns”void
addListener()
Section titled “addListener()”addListener<
K
>(eventName
,listener
):this
Defined in: node_modules/@types/node/events.d.ts:597
Alias for emitter.on(eventName, listener)
.
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”string
| symbol
listener
Section titled “listener”(…args
) => void
Returns
Section titled “Returns”this
v0.1.26
close()
Section titled “close()”Call Signature
Section titled “Call Signature”close(
soft?
):void
Defined in: src/Client.ts:59
Close the connection to the Chatbox server
Parameters
Section titled “Parameters”boolean
Keep running status as is
Returns
Section titled “Returns”void
Call Signature
Section titled “Call Signature”close(
soft?
):void
Defined in: src/Client.ts:317
Close the connection to the Chatbox server
Parameters
Section titled “Parameters”boolean
Keep running status as is
Returns
Section titled “Returns”void
connect()
Section titled “connect()”Call Signature
Section titled “Call Signature”connect(
callback?
):void
Defined in: src/Client.ts:53
Connect to the Chatbox server
Parameters
Section titled “Parameters”callback?
Section titled “callback?”(client?
) => void
Callback to run when the connection is open
Returns
Section titled “Returns”void
Call Signature
Section titled “Call Signature”connect(
callback?
):void
Defined in: src/Client.ts:301
Connect to the Chatbox server
Parameters
Section titled “Parameters”callback?
Section titled “callback?”(client?
) => void
Callback to run when the connection is open
Returns
Section titled “Returns”void
emit()
Section titled “emit()”emit<
K
>(eventName
, …args
):boolean
Defined in: node_modules/@types/node/events.d.ts:859
Synchronously calls each of the listeners registered for the event named eventName
, in the order they were registered, passing the supplied arguments
to each.
Returns true
if the event had listeners, false
otherwise.
import { EventEmitter } from 'node:events';const myEmitter = new EventEmitter();
// First listenermyEmitter.on('event', function firstListener() { console.log('Helloooo! first listener');});// Second listenermyEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`);});// Third listenermyEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`);});
console.log(myEmitter.listeners('event'));
myEmitter.emit('event', 1, 2, 3, 4, 5);
// Prints:// [// [Function: firstListener],// [Function: secondListener],// [Function: thirdListener]// ]// Helloooo! first listener// event with parameters 1, 2 in second listener// event with parameters 1, 2, 3, 4, 5 in third listener
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”string
| symbol
…AnyRest
Returns
Section titled “Returns”boolean
v0.1.26
eventNames()
Section titled “eventNames()”eventNames(): (
string
|symbol
)[]
Defined in: node_modules/@types/node/events.d.ts:922
Returns an array listing the events for which the emitter has registered
listeners. The values in the array are strings or Symbol
s.
import { EventEmitter } from 'node:events';
const myEE = new EventEmitter();myEE.on('foo', () => {});myEE.on('bar', () => {});
const sym = Symbol('symbol');myEE.on(sym, () => {});
console.log(myEE.eventNames());// Prints: [ 'foo', 'bar', Symbol(symbol) ]
Returns
Section titled “Returns”(string
| symbol
)[]
v6.0.0
getMaxListeners()
Section titled “getMaxListeners()”getMaxListeners():
number
Defined in: node_modules/@types/node/events.d.ts:774
Returns the current max listener value for the EventEmitter
which is either
set by emitter.setMaxListeners(n)
or defaults to defaultMaxListeners.
Returns
Section titled “Returns”number
v1.0.0
listenerCount()
Section titled “listenerCount()”listenerCount<
K
>(eventName
,listener?
):number
Defined in: node_modules/@types/node/events.d.ts:868
Returns the number of listeners listening for the event named eventName
.
If listener
is provided, it will return how many times the listener is found
in the list of the listeners of the event.
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”The name of the event being listened for
string
| symbol
listener?
Section titled “listener?”Function
The event handler function
Returns
Section titled “Returns”number
v3.2.0
listeners()
Section titled “listeners()”listeners<
K
>(eventName
):Function
[]
Defined in: node_modules/@types/node/events.d.ts:787
Returns a copy of the array of listeners for the event named eventName
.
server.on('connection', (stream) => { console.log('someone connected!');});console.log(util.inspect(server.listeners('connection')));// Prints: [ [Function] ]
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”string
| symbol
Returns
Section titled “Returns”Function
[]
v0.1.26
off<
K
>(eventName
,listener
):this
Defined in: node_modules/@types/node/events.d.ts:747
Alias for emitter.removeListener()
.
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”string
| symbol
listener
Section titled “listener”(…args
) => void
Returns
Section titled “Returns”this
v10.0.0
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:109
Emitted when the Chatbox client is ready to send and receive messages.
Parameters
Section titled “Parameters”"ready"
listener
Section titled “listener”() => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:111
Parameters
Section titled “Parameters”"players"
listener
Section titled “listener”() => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:113
Parameters
Section titled “Parameters”"closing"
listener
Section titled “listener”() => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:115
Parameters
Section titled “Parameters”"error"
listener
Section titled “listener”() => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:117
Parameters
Section titled “Parameters”"raw"
listener
Section titled “listener”(rawData
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:119
Parameters
Section titled “Parameters”"ws_error"
listener
Section titled “listener”(err
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:130
The event received when a player posts a message in public chat. The read
capability is required to receive
chat events.
Parameters
Section titled “Parameters”"chat_ingame"
listener
Section titled “listener”(message
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:137
The event received when a player posts a message in Discord. The read
capability is required to receive chat
events.
Parameters
Section titled “Parameters”"chat_discord"
listener
Section titled “listener”(message
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:144
The event received when another chatbox sends a message. The read
capability is required to receive chat
events.
Parameters
Section titled “Parameters”"chat_chatbox"
listener
Section titled “listener”(message
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:152
The event received when a player runs a chatbox command (public backslash commands: \command
, private
owner-only caret/pipe commands: ^command
) in-game. The command
capability is required to receive command
events.
Parameters
Section titled “Parameters”"command"
listener
Section titled “listener”(command
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:158
The event received when a player joins the game.
Parameters
Section titled “Parameters”"join"
listener
Section titled “listener”(join
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:164
The event received when a player leaves the game.
Parameters
Section titled “Parameters”"leave"
listener
Section titled “listener”(leave
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:170
The event received when a player dies in-game.
Parameters
Section titled “Parameters”"death"
listener
Section titled “listener”(death
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:176
The event received when a player changes world.
Parameters
Section titled “Parameters”"world_change"
listener
Section titled “listener”(worldChange
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:182
The event received when a player goes AFK in-game.
Parameters
Section titled “Parameters”"afk"
listener
Section titled “listener”(afk
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:188
The event received when a player returns from being AFK in-game.
Parameters
Section titled “Parameters”"afk_return"
listener
Section titled “listener”(afkReturn
) => void
Returns
Section titled “Returns”this
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:197
The event received when a server restart has been scheduled. At the time of restartAt
, the server will restart
and the websocket will be disconnected.
Parameters
Section titled “Parameters”"server_restart_scheduled"
listener
Section titled “listener”(event
) => void
Returns
Section titled “Returns”this
https://docs.reconnected.cc/chatbox/websocket.html#server-restart-scheduled-event
Call Signature
Section titled “Call Signature”on(
event
,listener
):this
Defined in: src/Client.ts:205
The event received when a previously scheduled server restart has now been cancelled.
Parameters
Section titled “Parameters”"server_restart_cancelled"
listener
Section titled “listener”(event
) => void
Returns
Section titled “Returns”this
https://docs.reconnected.cc/chatbox/websocket.html#server-restart-cancelled-event
once()
Section titled “once()”once<
K
>(eventName
,listener
):this
Defined in: node_modules/@types/node/events.d.ts:659
Adds a one-time listener
function for the event named eventName
. The
next time eventName
is triggered, this listener is removed and then invoked.
server.once('connection', (stream) => { console.log('Ah, we have our first user!');});
Returns a reference to the EventEmitter
, so that calls can be chained.
By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener()
method can be used as an alternative to add the
event listener to the beginning of the listeners array.
import { EventEmitter } from 'node:events';const myEE = new EventEmitter();myEE.once('foo', () => console.log('a'));myEE.prependOnceListener('foo', () => console.log('b'));myEE.emit('foo');// Prints:// b// a
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”The name of the event.
string
| symbol
listener
Section titled “listener”(…args
) => void
The callback function
Returns
Section titled “Returns”this
v0.3.0
prependListener()
Section titled “prependListener()”prependListener<
K
>(eventName
,listener
):this
Defined in: node_modules/@types/node/events.d.ts:886
Adds the listener
function to the beginning of the listeners array for the
event named eventName
. No checks are made to see if the listener
has
already been added. Multiple calls passing the same combination of eventName
and listener
will result in the listener
being added, and called, multiple times.
server.prependListener('connection', (stream) => { console.log('someone connected!');});
Returns a reference to the EventEmitter
, so that calls can be chained.
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”The name of the event.
string
| symbol
listener
Section titled “listener”(…args
) => void
The callback function
Returns
Section titled “Returns”this
v6.0.0
prependOnceListener()
Section titled “prependOnceListener()”prependOnceListener<
K
>(eventName
,listener
):this
Defined in: node_modules/@types/node/events.d.ts:902
Adds a one-timelistener
function for the event named eventName
to the beginning of the listeners array. The next time eventName
is triggered, this
listener is removed, and then invoked.
server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!');});
Returns a reference to the EventEmitter
, so that calls can be chained.
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”The name of the event.
string
| symbol
listener
Section titled “listener”(…args
) => void
The callback function
Returns
Section titled “Returns”this
v6.0.0
rawListeners()
Section titled “rawListeners()”rawListeners<
K
>(eventName
):Function
[]
Defined in: node_modules/@types/node/events.d.ts:818
Returns a copy of the array of listeners for the event named eventName
,
including any wrappers (such as those created by .once()
).
import { EventEmitter } from 'node:events';const emitter = new EventEmitter();emitter.once('log', () => console.log('log once'));
// Returns a new Array with a function `onceWrapper` which has a property// `listener` which contains the original listener bound aboveconst listeners = emitter.rawListeners('log');const logFnWrapper = listeners[0];
// Logs "log once" to the console and does not unbind the `once` eventlogFnWrapper.listener();
// Logs "log once" to the console and removes the listenerlogFnWrapper();
emitter.on('log', () => console.log('log persistently'));// Will return a new Array with a single function bound by `.on()` aboveconst newListeners = emitter.rawListeners('log');
// Logs "log persistently" twicenewListeners[0]();emitter.emit('log');
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”string
| symbol
Returns
Section titled “Returns”Function
[]
v9.4.0
reconnect()
Section titled “reconnect()”Call Signature
Section titled “Call Signature”reconnect(
wait?
):void
Defined in: src/Client.ts:65
Close and reconnect to the Chatbox server
Parameters
Section titled “Parameters”boolean
Whether to wait before reconnecting.
Returns
Section titled “Returns”void
Call Signature
Section titled “Call Signature”reconnect(
wait
):void
Defined in: src/Client.ts:327
Close and reconnect to the Chatbox server
Parameters
Section titled “Parameters”boolean
= false
Whether to wait before reconnecting.
Returns
Section titled “Returns”void
removeAllListeners()
Section titled “removeAllListeners()”removeAllListeners(
eventName?
):this
Defined in: node_modules/@types/node/events.d.ts:758
Removes all listeners, or those of the specified eventName
.
It is bad practice to remove listeners added elsewhere in the code,
particularly when the EventEmitter
instance was created by some other
component or module (e.g. sockets or file streams).
Returns a reference to the EventEmitter
, so that calls can be chained.
Parameters
Section titled “Parameters”eventName?
Section titled “eventName?”string
| symbol
Returns
Section titled “Returns”this
v0.1.26
removeListener()
Section titled “removeListener()”removeListener<
K
>(eventName
,listener
):this
Defined in: node_modules/@types/node/events.d.ts:742
Removes the specified listener
from the listener array for the event named eventName
.
const callback = (stream) => { console.log('someone connected!');};server.on('connection', callback);// ...server.removeListener('connection', callback);
removeListener()
will remove, at most, one instance of a listener from the
listener array. If any single listener has been added multiple times to the
listener array for the specified eventName
, then removeListener()
must be
called multiple times to remove each instance.
Once an event is emitted, all listeners attached to it at the
time of emitting are called in order. This implies that any removeListener()
or removeAllListeners()
calls after emitting and before the last listener finishes execution
will not remove them fromemit()
in progress. Subsequent events behave as expected.
import { EventEmitter } from 'node:events';class MyEmitter extends EventEmitter {}const myEmitter = new MyEmitter();
const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB);};
const callbackB = () => { console.log('B');};
myEmitter.on('event', callbackA);
myEmitter.on('event', callbackB);
// callbackA removes listener callbackB but it will still be called.// Internal listener array at time of emit [callbackA, callbackB]myEmitter.emit('event');// Prints:// A// B
// callbackB is now removed.// Internal listener array [callbackA]myEmitter.emit('event');// Prints:// A
Because listeners are managed using an internal array, calling this will
change the position indices of any listener registered after the listener
being removed. This will not impact the order in which listeners are called,
but it means that any copies of the listener array as returned by
the emitter.listeners()
method will need to be recreated.
When a single function has been added as a handler multiple times for a single
event (as in the example below), removeListener()
will remove the most
recently added instance. In the example the once('ping')
listener is removed:
import { EventEmitter } from 'node:events';const ee = new EventEmitter();
function pong() { console.log('pong');}
ee.on('ping', pong);ee.once('ping', pong);ee.removeListener('ping', pong);
ee.emit('ping');ee.emit('ping');
Returns a reference to the EventEmitter
, so that calls can be chained.
Type Parameters
Section titled “Type Parameters”K
Parameters
Section titled “Parameters”eventName
Section titled “eventName”string
| symbol
listener
Section titled “listener”(…args
) => void
Returns
Section titled “Returns”this
v0.1.26
Call Signature
Section titled “Call Signature”say(
text
,name?
,mode?
):Promise
<Success
>
Defined in: src/Client.ts:85
Sends a message to the in-game public chat.
Parameters
Section titled “Parameters”The message to send.
string
| User
string
The name of the chatbox to show. If no name is specified, it will default to the username of the license owner.
The formatting mode to use. You can use these formatting modes:
markdown
- Discord-like Markdown syntax. Supports URLs, but not colours.format
- Minecraft-like formatting codes using ampersands (e.g.&e
for yellow). Supports colours, but not URLs.minimessage
- HTML-like tags (e.g.<yellow></yellow>
for yellow). Supports colours and hover events.
If no mode is specified, it will default to the mode specified in the constructor.
Returns
Section titled “Returns”Promise
<Success
>
A Success object containing if the message was sent.
Call Signature
Section titled “Call Signature”say(
text
,name?
,mode?
):Promise
<Success
>
Defined in: src/Client.ts:253
Sends a message to the in-game public chat.
Parameters
Section titled “Parameters”string
The message to send.
string
The name of the chatbox to show. If no name is specified, it will default to the username of the license owner.
FormattingMode
= ...
The formatting mode to use. You can use these formatting modes:
markdown
- Discord-like Markdown syntax. Supports URLs, but not colours.format
- Minecraft-like formatting codes using ampersands (e.g.&e
for yellow). Supports colours, but not URLs.minimessage
- HTML-like tags (e.g.<yellow></yellow>
for yellow). Supports colours and hover events.
If no mode is specified, it will default to the mode specified in the constructor.
Returns
Section titled “Returns”Promise
<Success
>
A Success object containing if the message was sent.
setMaxListeners()
Section titled “setMaxListeners()”setMaxListeners(
n
):this
Defined in: node_modules/@types/node/events.d.ts:768
By default EventEmitter
s will print a warning if more than 10
listeners are
added for a particular event. This is a useful default that helps finding
memory leaks. The emitter.setMaxListeners()
method allows the limit to be
modified for this specific EventEmitter
instance. The value can be set to Infinity
(or 0
) to indicate an unlimited number of listeners.
Returns a reference to the EventEmitter
, so that calls can be chained.
Parameters
Section titled “Parameters”number
Returns
Section titled “Returns”this
v0.3.5
tell()
Section titled “tell()”Call Signature
Section titled “Call Signature”tell(
user
,text
,name?
,mode?
):Promise
<Success
>
Defined in: src/Client.ts:106
Sends a private message to an in-game player.
Parameters
Section titled “Parameters”The username or UUID of the user to send the message to.
string
| User
string
The message to send.
string
The name of the chatbox to show. If no name is specified, it will default to the username of the license owner.
The formatting mode to use. You can use these formatting modes:
markdown
- Discord-like Markdown syntax. Supports URLs, but not colours.format
- Minecraft-like formatting codes using ampersands (e.g.&e
for yellow). Supports colours, but not URLs.minimessage
- HTML-like tags (e.g.<yellow></yellow>
for yellow). Supports colours and hover events.
If no mode is specified, it will default to the mode specified in the constructor.
Returns
Section titled “Returns”Promise
<Success
>
A Success object containing if the message was sent.
Call Signature
Section titled “Call Signature”tell(
user
,text
,name?
,mode?
):Promise
<Success
>
Defined in: src/Client.ts:273
Sends a private message to an in-game player.
Parameters
Section titled “Parameters”The username or UUID of the user to send the message to.
string
| User
string
The message to send.
string
The name of the chatbox to show. If no name is specified, it will default to the username of the license owner.
FormattingMode
= ...
The formatting mode to use. You can use these formatting modes:
markdown
- Discord-like Markdown syntax. Supports URLs, but not colours.format
- Minecraft-like formatting codes using ampersands (e.g.&e
for yellow). Supports colours, but not URLs.minimessage
- HTML-like tags (e.g.<yellow></yellow>
for yellow). Supports colours and hover events.
If no mode is specified, it will default to the mode specified in the constructor.
Returns
Section titled “Returns”Promise
<Success
>
A Success object containing if the message was sent.
addAbortListener()
Section titled “addAbortListener()”
static
addAbortListener(signal
,resource
):Disposable
Defined in: node_modules/@types/node/events.d.ts:437
Listens once to the abort
event on the provided signal
.
Listening to the abort
event on abort signals is unsafe and may
lead to resource leaks since another third party with the signal can
call e.stopImmediatePropagation()
. Unfortunately Node.js cannot change
this since it would violate the web standard. Additionally, the original
API makes it easy to forget to remove listeners.
This API allows safely using AbortSignal
s in Node.js APIs by solving these
two issues by listening to the event such that stopImmediatePropagation
does
not prevent the listener from running.
Returns a disposable so that it may be unsubscribed from more easily.
import { addAbortListener } from 'node:events';
function example(signal) { let disposable; try { signal.addEventListener('abort', (e) => e.stopImmediatePropagation()); disposable = addAbortListener(signal, (e) => { // Do something when signal is aborted. }); } finally { disposable?.[Symbol.dispose](); }}
Parameters
Section titled “Parameters”signal
Section titled “signal”AbortSignal
resource
Section titled “resource”(event
) => void
Returns
Section titled “Returns”Disposable
Disposable that removes the abort
listener.
v20.5.0
getEventListeners()
Section titled “getEventListeners()”
static
getEventListeners(emitter
,name
):Function
[]
Defined in: node_modules/@types/node/events.d.ts:358
Returns a copy of the array of listeners for the event named eventName
.
For EventEmitter
s this behaves exactly the same as calling .listeners
on
the emitter.
For EventTarget
s this is the only way to get the event listeners for the
event target. This is useful for debugging and diagnostic purposes.
import { getEventListeners, EventEmitter } from 'node:events';
{ const ee = new EventEmitter(); const listener = () => console.log('Events are fun'); ee.on('foo', listener); console.log(getEventListeners(ee, 'foo')); // [ [Function: listener] ]}{ const et = new EventTarget(); const listener = () => console.log('Events are fun'); et.addEventListener('foo', listener); console.log(getEventListeners(et, 'foo')); // [ [Function: listener] ]}
Parameters
Section titled “Parameters”emitter
Section titled “emitter”EventEmitter
<DefaultEventMap
> | EventTarget
string
| symbol
Returns
Section titled “Returns”Function
[]
v15.2.0, v14.17.0
getMaxListeners()
Section titled “getMaxListeners()”
static
getMaxListeners(emitter
):number
Defined in: node_modules/@types/node/events.d.ts:387
Returns the currently set max amount of listeners.
For EventEmitter
s this behaves exactly the same as calling .getMaxListeners
on
the emitter.
For EventTarget
s this is the only way to get the max event listeners for the
event target. If the number of event handlers on a single EventTarget exceeds
the max set, the EventTarget will print a warning.
import { getMaxListeners, setMaxListeners, EventEmitter } from 'node:events';
{ const ee = new EventEmitter(); console.log(getMaxListeners(ee)); // 10 setMaxListeners(11, ee); console.log(getMaxListeners(ee)); // 11}{ const et = new EventTarget(); console.log(getMaxListeners(et)); // 10 setMaxListeners(11, et); console.log(getMaxListeners(et)); // 11}
Parameters
Section titled “Parameters”emitter
Section titled “emitter”EventEmitter
<DefaultEventMap
> | EventTarget
Returns
Section titled “Returns”number
v19.9.0
listenerCount()
Section titled “listenerCount()”
static
listenerCount(emitter
,eventName
):number
Defined in: node_modules/@types/node/events.d.ts:330
A class method that returns the number of listeners for the given eventName
registered on the given emitter
.
import { EventEmitter, listenerCount } from 'node:events';
const myEmitter = new EventEmitter();myEmitter.on('event', () => {});myEmitter.on('event', () => {});console.log(listenerCount(myEmitter, 'event'));// Prints: 2
Parameters
Section titled “Parameters”emitter
Section titled “emitter”EventEmitter
The emitter to query
eventName
Section titled “eventName”The event name
string
| symbol
Returns
Section titled “Returns”number
v0.9.12
Call Signature
Section titled “Call Signature”
static
on(emitter
,eventName
,options?
):AsyncIterator
<any
[]>
Defined in: node_modules/@types/node/events.d.ts:303
import { on, EventEmitter } from 'node:events';import process from 'node:process';
const ee = new EventEmitter();
// Emit later onprocess.nextTick(() => { ee.emit('foo', 'bar'); ee.emit('foo', 42);});
for await (const event of on(ee, 'foo')) { // The execution of this inner block is synchronous and it // processes one event at a time (even with await). Do not use // if concurrent execution is required. console.log(event); // prints ['bar'] [42]}// Unreachable here
Returns an AsyncIterator
that iterates eventName
events. It will throw
if the EventEmitter
emits 'error'
. It removes all listeners when
exiting the loop. The value
returned by each iteration is an array
composed of the emitted event arguments.
An AbortSignal
can be used to cancel waiting on events:
import { on, EventEmitter } from 'node:events';import process from 'node:process';
const ac = new AbortController();
(async () => { const ee = new EventEmitter();
// Emit later on process.nextTick(() => { ee.emit('foo', 'bar'); ee.emit('foo', 42); });
for await (const event of on(ee, 'foo', { signal: ac.signal })) { // The execution of this inner block is synchronous and it // processes one event at a time (even with await). Do not use // if concurrent execution is required. console.log(event); // prints ['bar'] [42] } // Unreachable here})();
process.nextTick(() => ac.abort());
Use the close
option to specify an array of event names that will end the iteration:
import { on, EventEmitter } from 'node:events';import process from 'node:process';
const ee = new EventEmitter();
// Emit later onprocess.nextTick(() => { ee.emit('foo', 'bar'); ee.emit('foo', 42); ee.emit('close');});
for await (const event of on(ee, 'foo', { close: ['close'] })) { console.log(event); // prints ['bar'] [42]}// the loop will exit after 'close' is emittedconsole.log('done'); // prints 'done'
Parameters
Section titled “Parameters”emitter
Section titled “emitter”EventEmitter
eventName
Section titled “eventName”string
| symbol
options?
Section titled “options?”StaticEventEmitterIteratorOptions
Returns
Section titled “Returns”AsyncIterator
<any
[]>
An AsyncIterator
that iterates eventName
events emitted by the emitter
v13.6.0, v12.16.0
Call Signature
Section titled “Call Signature”
static
on(emitter
,eventName
,options?
):AsyncIterator
<any
[]>
Defined in: node_modules/@types/node/events.d.ts:308
import { on, EventEmitter } from 'node:events';import process from 'node:process';
const ee = new EventEmitter();
// Emit later onprocess.nextTick(() => { ee.emit('foo', 'bar'); ee.emit('foo', 42);});
for await (const event of on(ee, 'foo')) { // The execution of this inner block is synchronous and it // processes one event at a time (even with await). Do not use // if concurrent execution is required. console.log(event); // prints ['bar'] [42]}// Unreachable here
Returns an AsyncIterator
that iterates eventName
events. It will throw
if the EventEmitter
emits 'error'
. It removes all listeners when
exiting the loop. The value
returned by each iteration is an array
composed of the emitted event arguments.
An AbortSignal
can be used to cancel waiting on events:
import { on, EventEmitter } from 'node:events';import process from 'node:process';
const ac = new AbortController();
(async () => { const ee = new EventEmitter();
// Emit later on process.nextTick(() => { ee.emit('foo', 'bar'); ee.emit('foo', 42); });
for await (const event of on(ee, 'foo', { signal: ac.signal })) { // The execution of this inner block is synchronous and it // processes one event at a time (even with await). Do not use // if concurrent execution is required. console.log(event); // prints ['bar'] [42] } // Unreachable here})();
process.nextTick(() => ac.abort());
Use the close
option to specify an array of event names that will end the iteration:
import { on, EventEmitter } from 'node:events';import process from 'node:process';
const ee = new EventEmitter();
// Emit later onprocess.nextTick(() => { ee.emit('foo', 'bar'); ee.emit('foo', 42); ee.emit('close');});
for await (const event of on(ee, 'foo', { close: ['close'] })) { console.log(event); // prints ['bar'] [42]}// the loop will exit after 'close' is emittedconsole.log('done'); // prints 'done'
Parameters
Section titled “Parameters”emitter
Section titled “emitter”EventTarget
eventName
Section titled “eventName”string
options?
Section titled “options?”StaticEventEmitterIteratorOptions
Returns
Section titled “Returns”AsyncIterator
<any
[]>
An AsyncIterator
that iterates eventName
events emitted by the emitter
v13.6.0, v12.16.0
once()
Section titled “once()”Call Signature
Section titled “Call Signature”
static
once(emitter
,eventName
,options?
):Promise
<any
[]>
Defined in: node_modules/@types/node/events.d.ts:217
Creates a Promise
that is fulfilled when the EventEmitter
emits the given
event or that is rejected if the EventEmitter
emits 'error'
while waiting.
The Promise
will resolve with an array of all the arguments emitted to the
given event.
This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error'
event
semantics and does not listen to the 'error'
event.
import { once, EventEmitter } from 'node:events';import process from 'node:process';
const ee = new EventEmitter();
process.nextTick(() => { ee.emit('myevent', 42);});
const [value] = await once(ee, 'myevent');console.log(value);
const err = new Error('kaboom');process.nextTick(() => { ee.emit('error', err);});
try { await once(ee, 'myevent');} catch (err) { console.error('error happened', err);}
The special handling of the 'error'
event is only used when events.once()
is used to wait for another event. If events.once()
is used to wait for the
‘error'
event itself, then it is treated as any other kind of event without
special handling:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
once(ee, 'error') .then(([err]) => console.log('ok', err.message)) .catch((err) => console.error('error', err.message));
ee.emit('error', new Error('boom'));
// Prints: ok boom
An AbortSignal
can be used to cancel waiting for the event:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();const ac = new AbortController();
async function foo(emitter, event, signal) { try { await once(emitter, event, { signal }); console.log('event emitted!'); } catch (error) { if (error.name === 'AbortError') { console.error('Waiting for the event was canceled!'); } else { console.error('There was an error', error.message); } }}
foo(ee, 'foo', ac.signal);ac.abort(); // Abort waiting for the eventee.emit('foo'); // Prints: Waiting for the event was canceled!
Parameters
Section titled “Parameters”emitter
Section titled “emitter”EventEmitter
eventName
Section titled “eventName”string
| symbol
options?
Section titled “options?”StaticEventEmitterOptions
Returns
Section titled “Returns”Promise
<any
[]>
v11.13.0, v10.16.0
Call Signature
Section titled “Call Signature”
static
once(emitter
,eventName
,options?
):Promise
<any
[]>
Defined in: node_modules/@types/node/events.d.ts:222
Creates a Promise
that is fulfilled when the EventEmitter
emits the given
event or that is rejected if the EventEmitter
emits 'error'
while waiting.
The Promise
will resolve with an array of all the arguments emitted to the
given event.
This method is intentionally generic and works with the web platform EventTarget interface, which has no special'error'
event
semantics and does not listen to the 'error'
event.
import { once, EventEmitter } from 'node:events';import process from 'node:process';
const ee = new EventEmitter();
process.nextTick(() => { ee.emit('myevent', 42);});
const [value] = await once(ee, 'myevent');console.log(value);
const err = new Error('kaboom');process.nextTick(() => { ee.emit('error', err);});
try { await once(ee, 'myevent');} catch (err) { console.error('error happened', err);}
The special handling of the 'error'
event is only used when events.once()
is used to wait for another event. If events.once()
is used to wait for the
‘error'
event itself, then it is treated as any other kind of event without
special handling:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();
once(ee, 'error') .then(([err]) => console.log('ok', err.message)) .catch((err) => console.error('error', err.message));
ee.emit('error', new Error('boom'));
// Prints: ok boom
An AbortSignal
can be used to cancel waiting for the event:
import { EventEmitter, once } from 'node:events';
const ee = new EventEmitter();const ac = new AbortController();
async function foo(emitter, event, signal) { try { await once(emitter, event, { signal }); console.log('event emitted!'); } catch (error) { if (error.name === 'AbortError') { console.error('Waiting for the event was canceled!'); } else { console.error('There was an error', error.message); } }}
foo(ee, 'foo', ac.signal);ac.abort(); // Abort waiting for the eventee.emit('foo'); // Prints: Waiting for the event was canceled!
Parameters
Section titled “Parameters”emitter
Section titled “emitter”EventTarget
eventName
Section titled “eventName”string
options?
Section titled “options?”StaticEventEmitterOptions
Returns
Section titled “Returns”Promise
<any
[]>
v11.13.0, v10.16.0
setMaxListeners()
Section titled “setMaxListeners()”
static
setMaxListeners(n?
, …eventTargets?
):void
Defined in: node_modules/@types/node/events.d.ts:402
import { setMaxListeners, EventEmitter } from 'node:events';
const target = new EventTarget();const emitter = new EventEmitter();
setMaxListeners(5, target, emitter);
Parameters
Section titled “Parameters”number
A non-negative number. The maximum number of listeners per EventTarget
event.
eventTargets?
Section titled “eventTargets?”…(EventEmitter
<DefaultEventMap
> | EventTarget
)[]
Zero or more {EventTarget} or {EventEmitter} instances. If none are specified, n
is set as the default max for all newly created {EventTarget} and {EventEmitter}
objects.
Returns
Section titled “Returns”void
v15.4.0